👋Hey guys!
Today I show you the damage test of the new event set weapons in pixel gun 3d
0:00 - Introduction
0:06 - Tactical Scorcher
0:50 Jet Spear
1:23 - Experimental Rifle
2:14 - My Opinions
I spent
primary 545
melee 870
sniper 760
✏Edited with KineMaster✏
🎵Song:🎵 https://www.youtube.com/watch?v=kXptPzKNMq4
If you want to use my pictures or informations then you can contact me on discord
At my discord server you can see more pictures and info
Discord - https://discord.gg/wXVNdDQ
About me:
I have never paid in the game
I have 5 accounts
3 clans: PIXEL LEGENDS ID:19135669
PIXEL LEGENDS 2 ID:30007313
PIXEL LEGENDS 3 ID:30236418
If you have the minimum clan rank and you can send a request and we have space for you then you can join.
PIXEL LEGENDS 3 is a clan for not that active players
FREE CLAN: https://youtu.be/i2Dl5sfhsZk
The description space is not enough to for me to write every detail so you can find more information in my discord server
At the beginning of the video when I say for how many days lasts a van I say there the original time
Exemple: It can confuse you because I say that a van lasts for 4 days but when you go to the game and you see that it writes 3 days.
If 3 days and 23 hours are remaining from a van then the game just writes 3 days.
Mostly I show you the delay Informations from PG3D wiki page (The delay Informations can be outdated so maybe watch the comments because there people can say it)
Note just because a weapon is at the top of the chart that doesn't mean there can't be better weapons at that specification (damage, dps, range...)
Test Informations: I always use normal armor and I don't use modules or wear, If I use them then I write it in the video, I don't use integers to don't confuse people with decimals.
For the comparing pictures I used the squares, the numbers on the pictures are not random, I tested them.
Damage Calculations:
Watch the tutorial about module damages, how to calculate damage and how my pictures work:https://youtu.be/zAZVECpcC7Y
The module damage numbers what you see in the game are not real numbers so I calculated them
The grade of the weapon matter!
The module damage numbers are a bit inaccurate because I put at the module damages a little lower numbers.
At the base damage needed for 1 shot follow the instructions:
First choose the picture which is made for your weapons grade (rare, epic, legendary, mythical) then you need to know the base damage, equip burning tiara and editors cape and knowing your module level you can see that the weapons what armor can and can't kill with 1 shot
At my discord server you can find numbers when you use pumpkin mask too
Pictures last time updated and tested:05. 16. 2021
Damage / Second Comparison:
This picture shows only body damage
The poison, burning and bleeding damages are included too
To calculate dps I used the second most accurate method that I will reveal on my discord server in a few months
I DON'T ADMIT OTHER DPS NUMBERS THAT YOU SEE FROM OTHER PEOPLE
Picture last time updated and tested:06. 05. 2021
At Minigun DPS the 1 sec preparing time before shooting is not included
I DON'T ADMIT OTHER DPS NUMBERS THAT YOU SEE FROM OTHER PEOPLE
I will reveal how I calculate dps in my diacord server in a few months
Picture last time updated and tested: 07. 01. 2021
Charge shot stream beam weapons
Updated and tested last time : 07. 14. 2021
Charge time (sec): Here I mostly show the number with one decimal accuracy
So 1,21 sec will be 1,2 sec
Dispersion Test:
NOTE SHOTGUNS GOT REWORKED SO NOW ITS BETTER IF A SHOTGUN HAS WIDE DISPERSION
I use the squares to demonstrate the dispersion of shotguns, 1 means the shotguns dispersion radius is maximum 1 square horizontal
I know I can't show the dispersion too accurate because the dispersion is different like boars roars bullets are going horizontal.
But if a shotgun has a different dispersion that I will nention in the video
Picture last time updated and tested: 02. 03. 2021
Range Test: I use the squares to demonstrate the range of some weapons (like melee weapons and flamethrowers)
The number that you can see can be inaccurate with 0.5
Picture last time updated and tested: 12. 07. 2020
Damage Radius (AoE) Test: I use this for showing how big is a weapons area damage. I use the squares to demonstrate the maximum damage radius without modules
The number that you can see can be inaccurate with 0.5
Picture last time updated and tested: 12. 07. 2020
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#EventSet #WeaponReview #DamageTest #PixelGun3D #PG3D #pg3d #pixelgun3d
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