In this tutorial about Houdini for Game Dev. I explain how to set up different kinds of Instancers with a hard-coded database that spawns ventilation static meshes on our spawn points in Unreal.
🔽🔽🔽 GET PROJECT FILES 🔽🔽🔽
In this second Lecture Series of the Foundation Module, learn how to make a Procedural Building tool using Houdini for the Unreal Engine. These tutorials are beginner friendly and cover knowledge and concepts vital to getting started with Houdini for video game development with the Unreal Engine.
🚀Get the Project files: https://ehoudiniacademy.com/foundation
In case you are a complete beginner to Houdini, I recommend you watch the first Lecture series in the Foundation Module called HOUDINI 101, where we will cover the basics of Houdini for complete beginners to the program.
Full Course Playlist: https://youtube.com/playlist?list=PLd959VTYXCB551P4atiY52iA14JyLsaI7
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Videos of the FOUNDATION PROJECT Lecture series are slated to release in batches in the days following the launch of the video series. These lectures are part of the larger Houdini "Procedural Asset Production" Masterclass currently in development and to be released in stages over the course of 2021/2022.
To learn more: https://ehoudiniacademy.com/
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Timestamps:
00:00:00 Vent Count and Ratio Controls
00:21:21 Hard-coded Instance Database
00:35:26 Randomized Spawn Point Rotation
00:50:22 How to Split the Instances Output
00:57:47 Next Video
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This Lecture and the masterclass as a whole, are developed thanks to the support from my Patreon backers, who receive daily/weekly updates on the course development as well as many other benefits, such as Houdini Coaching or Mentoring.
Patreon supporters also get Early access to Lecture Video uploads and build up discounts for future modules of the masterclass.
If you are interested in the "Procedural Asset Production" Masterclass, feel free to click on the links below.
✉ Stay updated: http://eepurl.com/hBktZ1
📢 Join the Discord Community: https://discord.gg/BKtNSs7kpE
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